A Caged Paranoia
If you have never heard of Zombie Studios, going off the name itself you would believe they would make something having to do with… well.. zombies. They are however, the people who have made the an amazing game known as Blacklight: Retribution, The futuristic first person shooter you can can check more out here. They have revealed the new project “Daylight” they have been working on at the D.I.C.E Summit awards. Daylight runs off of Unreal Engine 4 and is dube as the first frightening game. Jared Gerritzen, the creative director of Zombie Studios further commented about the games direction:
[box_dark]“The player doesn’t have a name,” Gerritzen said. “We don’t give any backstory on the player. She literally just wakes up and you need to find your way through, but there’s a lot of story elements. The way the story unfolds is we have all these elements where you can pick up documents and case files, but also your phone gets possessed and it plays recordings from the past. So there’s so many different elements we’re able to use that allow players to get all this information, but the way that we’re going to do it it’s programmatically, procedurally given to the player. So I’ll play it and I’ll get the first bits to understand what’s going on, but from that point on everything will be in different successions.”[/box_dark]
This is just my opinion but it seems they are taking a few pages out of Telltale’s Game The Walking Dead in terms of innovation and expanding upon the idea, or at least that is the vibe that comes from the interview. It was also later explained that whatever rooms you enter will always be randomly-generated. That’s a nice touch considering that each playthrough will have a different feel because of that.
[box_dark]Players will be armed with a cell phone that offers a compass and various tools they can use to navigate the asylum. “You don’t have combat. You don’t have a gun. You don’t have anything. You literally have to run away when a Phantom is attacking you, and those things are really interesting,” Gerritzen explained. “The phone itself has multiple features. It’s kind of like a character. It’ll get possessed occasionally and play recordings and stuff like that. And when a Phantom’s around it’ll start to glitch out because it’s just like a psychic ability. And hopefully you won’t get lost, but if you do, you can flip [the phone] to a different mode that doesn’t put out as much light. It puts out a UV light that lets you actually see your footprints, so if I get lost I’ve got essentially bread crumbs that I can follow back.”
“And then you’re able to find emergency kits that have flares or glowsticks,” he continued. “The flares will scare off all Phantoms, but it’s also very violent and it’s very bright and it drags shadows around. Because everything’s fully dynamic lighting, and so it’s very scary just to use. And then the other emergency kit thing is a glowstick, and that’ll have a much bigger light. It’s also kind of like the phone where you can see your footprints, but also you’ll see messages written on the walls and you’ll see other story elements. And then the phone itself will also go to a video mode that will show me elements like clues or story bits that I can pick up and interact with.”[/box_dark]
It was also noted that the gameplay isn’t meant to be for long periods of time, finishing up the game in about 25-30 minutes. They are heavily emphasizing on you play again to have a different outcome for your playing experience. That is where most of the replay value will be coming from. Daylight has further announced that it will be releasing on stream, but are just awaiting for the greenlight process from Valve. The pricing isn’t confirmed but it was guessed to be 20 dollars or less and to be released at sometime in the 2013 year. Of course DLC was talked about also, but Zombie studios explain it is more so putting more story elements and tools in the game to work with, expanding upon the Daylight Universe.